http://www.artofvideogames.org/
http://www.americanart.si.edu/exhibi...ve/2012/games/
Quote:
The Art of Video Games exhibition will explore the 40-year evolution of video games as an artistic medium, with a focus on striking visual effects, the creative use of new technologies, and the most influential artists and designers. We want you to help us select the eighty video games that will be represented in the exhibition. Remember, this is an art exhibition, so be sure to vote for games that you think are visually spectacular or boast innovative design.
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From February 14 through April 7, 2011, the public is invited to help select games to be included in the exhibition. You can vote online for eighty games from a pool of 240 proposed choices in various categories, divided by era, game type, and platform.
I voted. While the list is not exhaustive, by any means, there are indeed some worthy titles up for election. Max Payne 2 deserved to be on there, but Earthworm Jim shows that they aren't completely missing the point.|||Cool. I made my votes, although I didn't even come close to using up all 80 game votes. I think I only made 12 votes.|||That's not fair making me pick between Final Fantasy and Legend of Zelda...
At least they had Crono Trigger on there. |||Not fair having to pick between Portal and Half-Life 2.
And where is the Commodore Amiga in that list? And seriously, why so many Splinter Cell entries?
Splinter Cell can hardly be called art, it's art style is bland, it's story is what one can expect of Tom Clancy. Seriously, put Thief the Dark Project there instead. It has a better art style, it's a much more inovative stealth game, and overall a much more interesting game.
Zelda is a great game, but it hasn't exactly evolved over the years. I don't think it needs that many entries. Legend of Zelda was revolutionary, Wind Waker had a nice art style but repeated the formula, and Twilight Princess was really more of the same. I wouldn't exactly rate it the same as a game like Rez or Shadow of the Collosus.|||http://www.computerspielemuseum.de/index.php?lg=en
It's in Berlin, if you can't wait. |||I wasn't going to vote for Minecraft. It's not art on its own, so I almost voted for SC2 instead. Blizzard has those amazing cinematics, in-engine cutscenes, great soundtrack, tuned gameplay...
But, then something occurred to me. Minecraft has been my biggest gaming outlet for artistic expression in recent memory. Towers, skyways, expansive underground housing, underwater construction... So, I voted for it.
Valve's games usually have me doing artistic things, but for different reasons. It's fun to make custom sprays, even if they're not created in-game. Choosing between HL2 and Portal was pretty difficult.
Not that Chrono Trigger has any shortage of fans, but its soundtrack alone makes a good argument for entry. (though the flawless piano performance helps)
Spoiler
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But, then something occurred to me. Minecraft has been my biggest gaming outlet for artistic expression in recent memory. Towers, skyways, expansive underground housing, underwater construction... So, I voted for it.
Yes. A game is art in itself. While this exhibition is good, the art of the actual game is not in its graphics, music and so on. That's like saying that a painting is art because of the colors painted on the canvas.|||Quote:
Yes. A game is art in itself. While this exhibition is good, the art of the actual game is not in its graphics, music and so on. That's like saying that a painting is art because of the colors painted on the canvas.
I think there are two distinctions to make.
Some games are works of art in the way they're designed. Their story, art direction, music, emotional connection to characters, etc, are at the height of digital craftsmanship. Technical works of art. We can't discount the talent required to create certain content, though I'd argue the game be disqualified if it doesn't also play well.
Other games are art because of what they allow the player to create within them. The developers created a game canvas for art to be created within the game. Both methods of critique are valid, though the latter can be harder to discern. (since much is left up to the player's creativity)|||The latter is art to the extent that the game allows (and empowers) the player to create art, especially if the player doesn't need to be artistically enclined to create reasonable art.
Also, annoyed that Day of the Tentacle (or at least Maniac Mansion) didn't make the list. At least Grim Fandango did. Oh yeah, and Undying should have made the list, if anyone but me had played it... that is...|||HA! In your face, Ebert!
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